Creating a Swift 5.2 Executable with Unit Tests
Background
To better learn Swift, I’ve been trying to use it as a truly general-purpose programming language instead of purely iOS development. I’m currently building an iOS app that requires multiple versions of the same vector graphics (SVGs). I couldn’t find an open-source solution for my needs, so I decided to start scripting. Typically, I would have used Python or Node.js, but I powered through with Swift in the spirit of immersion.
